![fifa 06 gamecube fifa 06 gamecube](https://www.gamecubegames.nl/images/thumbnails/460/460/detailed/16/2991187.jpg)
- Test Machine: GeForce2MX 64MB on 1Ghz Machine +Never see slowbody pop in game cameras (so numbers always stay visible)Ĭfg_pc_m.ini // STRATEGY FOR MEDIUM LEVEL COMPUTERS - Test Machine: Quadro4 750XGL 128MB on 2.4Ghz Machine Reveal::Tweaker::AddCheckBoxControl( "AI","No Tackle" ) Ĭfg_pc_h.ini // STRATEGY FOR HIGH LEVEL COMPUTERS Reveal::Tweaker::AddCheckBoxControl( "AI","No Ball Colide" )
FIFA 06 GAMECUBE CODE
Only in the Windows port's variation of sku.ini are a couple of comments containing two lines of uncompiled source code for reference purposes. is 1 if screen should only be shown the first time the game is run. is 1 if the user can skip the screen with a keypress. is how long to display the screen (-1 to display until user skips)
![fifa 06 gamecube fifa 06 gamecube](https://i.ebayimg.com/images/g/DlgAAOSwVEdbLwFL/s-l640.jpg)
bmp file in the feart/misc art directory, FIFA 06, also known as FIFA Soccer 06, is a video game developed by EA Canada and published by Electronic Arts based on the game of. corresponds to the name of the general. SL Uncomment these on to turn the game into a DEMO game build. Some commented out settings for making demo builds are present. Sku.ini // Set these correctly these if you don't want a debug menu in the BE and the FE (debug Menu =0 and skip_fedebugger =1) Leave this here - it puts ini parsing back to global scope, Why should we enumerate a number? that's lame Settings that have to change or be removed at Alpha. Gamestats multipliers for different backend lengths in minutes not used?Ī comment from this configuration file states that some settings have to be removed or modified at alpha, despite many of them still working in the retail build. percentage of money you keep when you switch teams Check to see if the settings marked as not used are actually unused.